The high setting should only be used on high-end graphics cards.Īffects the quality of textures in the game environment. Higher settings will for example make smoother curved surfaces and better quality dynamic lighting. LEVEL GEOMETRYĪffects the level of detail in the game environment. Triple Buffering may give you a smoother frame rate, but will consume more video memory thus possibly making highest resolutions unavailable or reducing the game performance. We recommend that you keep fogging on unless you have problems running the game.Įnable or Disable sound effects and music.ĭisable task switching to allocate certain keys ALT & Tab. Antialiasing is only supported by a few high-end graphics cards and will reduce performance.Įnable or Disable fogging. Setting Antialiasing on will improve the image quality. We recommend using 32-bit textures only if you have 256 MB of system memory and a 64MB graphics card. Although 32-bit textures improve the image quality, we recommend using 16-bit texture colour depth as 32-bit textures take four times as much memory.
Select 16 - or 32-bit texture colour depth. Trilinear or Anisotropic settings may reduce performance and we recommend that they be used only on high-end graphics cards. This setting affects the texture filtering quality all surfaces and objects such as walls and characters. Select Bilinear, Trilinear or Anisotropic filtering.