It gives you plenty of time to admire your vessels and their lovely glowing engine trails. You’re micromanaging a fleet across vast distances. The pace is achingly slow at first, but that contributes to Homeworld’s sense of scale. When a battleship catches fire, tilts and blows, there’s a sense of great loss, as though a noble cool-looking whale has exploded-a whale that made smaller whales that shoot lasers on command. There are few games like it still-a serene wargame set to a mournful orchestral score. The result is light years away from the Dune 2/StarCraft RTS conventions of the time. Your factories can go wherever you like, but if you send one gliding into a fight without defensive ships you could suffer a terrible blow. Your base, ordinarily a stationary collection of buildings, is a graceful mobile flotilla.
thus far they recreated the respective universes of Stargate, Mass Effect and Battlestar Galactica in. The vital mineral resources that power your fleet are strewn across each map’s central regions, encouraging conflict along battle lines rather than flashpoints-a trend later replicated by mid-map capture points in CoH and DoW. Phoenix Interactive is such a great mod developer. Homeworld was Relic’s debut, but contains trace elements that would come to define their vision for the RTS, as expressed in Dawn of War and Company of Heroes. Battlestar Galactica: Fleet Commander a Mod for the game Homeworld Battlestar Galactica: Fleet Commander a Mod for the game Homeworld 2.